I’m finally figuring out that small conferences are better in almost every respect than large ones. You can easily find people, get access to the speakers, single track makes it a shared experience, and everyone is chill and informal in a way impossible at 500 or 1500+ person events.

(Wait: was the conference itself an experiement in designing large datasets? hmmm).

The IDEA 2006 conference worked for me on several levels:

I’m still going through my notes (my liveblogging entries can be found here) – Truly had an excellent two days: time well spent.

Tags: Idea2006

One of the many great conversations I had at the Construx summit was about how games like Quake, CounterStrike and Warcraft teach people basic teamwork and communication concepts.

Well, wouldn’t you know: A report was published this month by the American Federation of Scientists making similiar claims.

Here’s a CNN article on the topic and the full AFS report.

Last week I had the pleasure of speaking at Construx’s annual executive summit: an exclusive small conference of executives and C-levels from the software industry.

My talk on teams and stars was fun: lots of follow up questions, side conversations and� ocassional debates about star egos, military fire teams, and team compensation. Great crowd and I had a great time.

Slides from the talk: Teams and stars and the essay the talk is based on.

This week in the pm-clinic discussion forum:

A handful of managers that have worked together for years are good friends. One of them, the one with the least competent reputation, left over a year ago, and is now being hired back into the company as a perennial contractor (product manager).

Every time my team has interacted with him, across various contracts and on different projects, we’ve had some kind of performance problem. However given his connections, despite feedback to the contrary, he keeps getting rehired (generally with different teams each time).

What can I do, as a manager myself, to exorcise this ghost employee from my world?

– Signed, Haunted by a ghost employee

Rather than torture y’all with my first foray into liveblogging, I’m writing live comments, insights, and brlliant notes on each and every session.

Check it out here: Ideaconference blog.

Tags:

meast.jpgThe folks over at mapsofwar.com have put together an exception little visualization of the history of the middle-east, showing the reigns of every major empire in the last 2000 years.

Highly recommended. Great example of how effective a little animation can be.

Maps of war: Imperial history of the middle east

(Link from Mark Denovich)

There’s a great online exhibit at the Smithsonian Institute, exploring the history of various innovations – focused on the early sketches and half-assed doodles that eventually became great things.

If you like looking at design sketches and early drafts of ideas, you’ll love this.

Doodles, drafts and designs: The Smithsonian

[Updated 1-31-19]

I love Seattle and enjoy showing people why. When visitors interested in design or engineering come to town, they often ask me for cool places to check out. Here is my list (revised for Interaction ’19) aimed at those folks, followed by some basic advice useful to anyone coming to visit. It’s a mix of local must-sees, unique food, inspiring architecture and more.

1. Where to eat and drink, that’s good and close by

The main venue for Interaction ’19 is on the Amazon urban campus, on the edge of the downtown and SLU (south lake union) neighborhoods. This is an expensive and somewhat boring part of town (it’s dominated by Amazon employees), but easy walking distance to some good choices. All these recommendations are conveniently within a 10-minute walk from the main conference building.

2. If you have more time or crave local adventure

  1. Seattle Public Library (10-minute walk) – odd and underwhelming on the outside,  inside is a design wonderland: are many great choices: neon yellow escalators, exposed girders, red blob like walls, spiral verticals. Easy to find on 4th avenue. Free. Ask at the information desk for the self-guiding tour pamphlet.
  2. Pike Place Market (10-minute walk) – has a touristy reputation (the whole fish throwing thing) but it’s a huge complex with many places locals love. Including Daily Dozen Doughnuts It’s in a tiny, beat up stall in a busy part of the market, but well worth the $3 for a half dozen fresh little mixed delights, as you get to watch the wondrous Donut Robot Mark II make your doughnuts for you. Wander the market first for lunch, then stop here for dessert. Radiator Whiskey is a great whiskey bar nearby, and Matt’s in the Market is the best seafood place (upscale) in the area. Best cheap eats seafood, that’s super fresh is Jack’s Fish Spot (hard to find – it’s just a stall so be prepared to ask). Also, see the wall of gum wall for weird public art / social custom behavior.
  3. Freeway Park (10 minutes) – this most unusual urban park should not be missed if you’re into urban design. It’s a funky, curious and inspiring combination of cement paths and walkways, greenspaces and stairs. It’s a short cut of a kind from downtown to First Hill / Capitol Hill.
  4. Capitol Coffee Works (15-minute walk) – in the heart of the funky (but gentrifying) Capitol Hill neighborhood, this coffee shop has the right mix of good coffee, great people watching, wifi and the rest. Just a short stretch from lots of shops, restaurants and fun. Capitol Hill Cider is a great place (all food gluten-free if that’s how you roll) for drinking and eating, right in the heart of things. Optimism brewery is great for groups, lots of space, gorgeous industrial/wood building, and you can bring your own food (they always have a food truck too).  A bit of a walk
  5. Olympic Sculpture Park (15-minute walk)  – On the north end of downtown Seattle is an outdoor park with various works of art. it’s a great walk or run on a nice day, with views of Puget Sound and the Olympic mountains and a little beach where you can sit and chill. The 5 point cafe is a 24-hour dive-y dinner nearby, good food and some attitude,  with lots of Seattle history. Also, Green Leaf is excellent Vietnamese food that does take-out.
  6. Take a ferry ride – this is a great way to see some of the nature around Seattle without working very hard.  Seattle has the nation’s largest ferry system, taking people and their cars out to the islands and back. The shortest ferry ride is to Bainbridge island, just 30 minutes each way ($8 round trip if no car). I’ve had lunch meetings with friends where we bring food, take the ferry out and back, and then go back to work (or get a bite near the ferry terminal on the Bainbridge side). It’s relaxing, charming, and has many design and engineering things to be curious about.If you have more time make an afternoon of it.
  7. Gasworks park (Lyft/Uber). Take an old construction plant, add love and some Seattle funk, and you get one of the most interesting urban parks in the country. Quietly tucked away a few blocks from the Fremont neighborhood, I’ve spent many a good afternoon watching kids fly kites and having a bite down by the water. (Don’t miss the human sundial on the top of the hill). Add-a-ball is a nearby video arcade and bar, and head to Brouwers for a gastro-pub with an amazing beer selection (and gloriously Belgian vibe).
  8. Purple (downtown, 10-minute walk). This local wine-bar chain’s downtown location centers on a two-story bar sculpture that’s worth staring at for at least one good drink (Photo above). You can head down two blocks for dinner at Wild Ginger a touristy but reliable Asian-fusion experience, or better yet, catch a show at the glorious Triple Door theater, which serves dinner and drinks from Wild Ginger to your seat. (If you’re more budget minded, head over to Dragonfish, for a great atmosphere, many specials and a funky interior design).
  9. Peter Miller books. This is the best design/architecture bookstore in the city (Although Elliot Bay books in Capitol Hill is a better general bookstore and in a more interesting location). Located just down from Pike Place Market on Post Alley.
  10. Top Pot Doughnuts (5th avenue). The downtown location is right on the famed (but surprisingly short) monorail, giving views of what might have been for Seattle urban transit (great fodder for prolonged doughnut/coffee-fueled discussions). The doughnuts are sublime works of food design, but the crazy floor to ceiling bookshelves, free wi-fi and loungy upstairs seating makes this place worthy of some extended leisure time.
  11. Rhein House beer hall and Bocchi ball –  if you’re a big group, you can’t go wrong here. German-themed food and drinks in a big place with outdoor seating. Also a few blocks away is Seattle University, with one of the funkiest churches you’ll ever see. It’s almost next door to Canon, a nationally rated cocktail bar.
  12. Museum of Pop Culture (formerly known as  The Experience Music Project). Call it a Gehry on acid or Seattle’s 2nd most interesting building (SPL being #1), Also gives you a peek at the neighboring Space needle (not quite worth the price to go up IMO) and the aging science center nearby.
  13. Amazon Spheres (aka Bezos balls) – it’s certainly striking to look at but you have to wonder if this really made a lot of sense (it’s not really open to the public, and it’s a very low building in what could be a high-density place).

3. Basic things you should know (travel guide) 

Seattle is the #18th largest U.S. city by population (despite an infrastructure not scaling well to that size). Its location in the northwest corner of the U.S. (called PNW or Pacific Northwest) is surrounded by mountains and water, and has a great reputation for culture, arts, food and liberal political views! Vancouver is the nearest city to the north (Canada) and Portland to the South – all three share the same weather and are equidistant (about 2.5 hours drive or 3.5 hour train), which make for a good day trip or getaway.

4. Getting around (Walk / transit / Uber / Lyft)

The airport is 35 minutes by car, off-peak, from downtown, but the light-rail takes 45 minutes and is new, convenient and inexpensive (has several downtown stops). The Westlake stop is the closest to the IXDA venue.

Seattle is a city of little neighborhoods, but some are walkable and others are far apart. Buses are the main public transportation, plus a light-rail that runs north-south, all the way from the University of Washington to the north, through the core of the city, and down south to the airport. The buses, the light-rail and the street-cars all use the same payment system: The Orca card, which you can usually buy from any light-rail or street-car station. You load it up with cash and refill when needed.  Lyft and Uber are very popular too. Traffic is terrible here during rush-hours so avoid them.

Quick Seattle neighborhood rundown:

5. Culture/Travel notes

6. Things to do and see  (Touristy / Downtown)

7. Other food/drink recommendations

Seattle has an excellent food scene – highlights include seafood, Thai, Vietnamese, weird fusion places and more. Capitol Hill and Belltown are two easy neighborhoods to explore for food and drink (Ballard is another excellent neighborhood, but it’s further away). In these neighborhoods, it’s easy to experience lots of Seattle’s best food and bar experiences.

A personal list of favorite places I recommend to visitors:

There are many microbreweries/pubs here, but I’m not much of a beer drinker. I can say Optimism brewery, in cap hill, is a lovely place for communal beer drinking – it’s on Capitol Hill, you can bring food in (they often have a food truck too).

8. Not enough for you? Well then…

failedman.jpgAs I’m on the home stretch of finishing the first draft of the book, I’ve read nearly 100 books on innovation, plus various studies, papers, magazines, and more than 100 interviews with innovators of various kinds. One trend I’ve found is the high number of innovation efforts within established companies, and how rarely they have any effect.

Established companies try to retrofit innovation into organizations by things like task forces, committees, portals and suggestion systems.

Have you seen these efforts in action? I’d love to hear why you think they worked, or didn’t. I’m cynical and here’s why:

Can you name the innovation leader in any field that got there by committees and task forces? Most innovative companies don’t need any special innovation effort – they built a culture of exploration and risk taking, perhaps out of competitive necessity, as their way of getting good work done.

Innovation efforts that work:

There are a few things I’ve seen in my research that established organizations have done that work.

So what have you seen work, or fail? I’d love to hear some opinions.

The worldchanging folks, who run a great blog and non-proft org, are now releasing their first book: Worldchanging: a users guide for the 21st century.

From the press release:

Worldchanging is poised to be the Whole Earth Catalog for this millennium. Packed with the information, resources, reviews, and ideas that give readers the tools they need to make a difference. An intoduction by Al Gore, and a team of top-notch writers includes Cameron Sinclair, founder of Architecture for Humanity. Renowned designer Stefan Sagmeister brings his extraordinary talents to Worldchanging, resulting in a book that will challenge readers to personally redefine the conversation about the future.

Disclaimer: I wrote a short chapter for the book.

World tour starts now:

Seattle: Alex Steffin, Worldchanging editor and chief, and Bruce Sterling, will be speaking in Seattle Oct 28th at Town Hall: 7:30pm, $5 at the door.

Also in Portland, NYC, Mineapolis, Chicago, Toronto, Wasington D.C., and more. Tour details here.

This week in the ux-clinic discussion group:

I’m a single usability engineer serving over 100 programmers across a dozen ongoing projects.  I focus on a couple projects at once, but have large amount of miscellaneous work that comes to me from the other projects.

My major challenge is that the project teams I work with generally have haphazard schedules themselves.  So, its hard to plan my own time given that uncertainty. And to make this even more fun I have a new team member joining and will need to manage both our time.

Planning and organization are not my strengths, so I need techniques that are easy to use!

Yours,
–  Coming Up For Air

This week in the pm-clinic discussion forum:

I’m a pm for a web development company – I have what we call a zombie: a project that lives on forever for no good reason. The client continually makes rounds of tiny changes, often to things where they can’t provide specific or actionable feedback so we can’t get it right the first time. The project scope (contract) of work, sadly, doesn’t have language that caps these things as they were unexpected. So, through either politics, influence, bands of garlic, or changing the process, how do you put a zombie
project to rest?

– Hunting project zombies

This fall I’m teaching a course for the University of Washington in the Masters of Communication in Digitial Media Program – the topic? How to create and manage ideas.

If you’re curious, here’s the syllabus (PDF).

We’re heading into week 3, all about the history of ideas. And you can follow the course along if you like at the course blog.

Thanks to Kathy Gill and the MCDM program for making this happen.

An old PM trick I learned years ago is that whenever you start something, it’s just as important to list the non-goals for the project, as it is to list the goals themselves. The reason is that non-goals, things that people might confuse with real goals, are where all the lost effort and wasted time that sinks projects grows from. Nip that in the bud, and things get easier.

The problem is it’s hard to know where people are confused with big ideas like visions – and its all too easy for people that write visions, sitting on their highest of horses, to assume people are taking the vision as gospel, when instead they’re mostly mocking it, or worse, not using it for anything at all.

The product vision test keeps your ego in check if you’re the dude who wrote the vision. Do people understand the project goals? Do they even remember them? Are they jazzed about what’s going on? Someone has to test the vision and validate its having the effect leaders want.

The product vision test

After you’ve published the project vision, do this:

  1. Break the ideas down into 10 or less high level statements. Think ten commandments: short, tight messages that help people make decisions. If the vision is well written, this should not be hard.
  2. Make this list visible – in the hallway, on the website, everywhere.
  3. Perioidically ask people at random how many of the ten they know.

If people don’t know the ten, you’ve got problems. Either they haven’t read it, don’t care, or worse, don’t agree with the vision but haven’t said anything about it.

For this reason its important to vett draft visions. Starting with a small group, asking for feedback, revising, and pushing to wider and wider circles. people to reflect back to you what they think the essence is, or should be.

If you’ve built a good vision, and distilled it properly, most people, most of the time, should be able to recite from memory the key goals for the project.

Famous visions

The book Blockbusters, by Gary S. Linn documents several major products that used distilled versions of their visions to drive and communicate goals across the team. The book claims that these kind of rock solid, crystal clear, ultra-simple goals are what makes blockbuster products possible.

Bonus test: Another way to test visions is to require the distilled list to be the first slide at every group or all-hands meeting. The rule is  you put it up, read them, and ask anyone in the room if they have any way to improve the list.

This keeps the vision alive throughout the project – if someone has a way to refine a goal, or question it given recent events, they should have a mechanism to raise it for discussion. But if they don’t, they have to conceed they should be working passionately to satisfy the existing list.

History note:

My first exposure to this kind of practice was David Cole, the development manager on Windows 95, where he broke the complicated vision down in ten commandments that he would quiz and prod the team to remember. He could be an intimidating guy, which he used to his advantage at keeping the ten commandments on everyone’s mind.

More on visions:

My book Making Things Happen has a whole sweet chapter on visions and how to do ’em right.

This week in the pm-clinic discussion forum:

After two years as a general manager, building a team of 25 from scratch, my VP is showing me the door. More precisely, I’m being asked to find a role elsewhere in the company. Yes I’m devistated, but that’s not the point.

My challenge: how do I message my leaving why I’m leaving? Most of them came to the org because of me: I recruited them on the basis of my commitment to them and the project. I don’t want to be ugly and badmouth the VP, but I don’t want to lie either. How do I message this honestly, but create the least damage for the team and whoever has to replace me?

– Signed, trying to close the door (TCTD)

This week in the ux-clinic discussion group:

I’ve been asked by the boss to do a usability review of all of websites, and to report the results directly to him. Happy as I was that he’s interested, as I’m working I get that “you’re going to bust us” look from all of the programmers and designers I’ve been working with, as I’m now a kind of UI enforcer.  How do I do the job of reviewing the work for head honcho, without being someone people are afraid or resentful of?

– Signed, the rookie on the force

I restrain myself from writing often about writing – I’m too junior at the task to contend with the great writers who have written great books about how to do it well.

But as it’s 2:33am I will share a tale of this evening’s authorial madness: I’ve been sick all week, haven’t slept well since I don’t know when, and somehow find myself writing this now about what happened a few moments ago.

As I lie in bed, praying for rest, I sense a stir in a distant, forgotten corner of my disturbed little mind. There I find a dim, cloud like thought floating towards nowhere, tempting me with the faint shadow, a gray line against infinite gray, of something hiding inside. And as the puffy, soft marshmallow of a thought hovers mindlessly in my Tylenol infused semi-conscious brain, I see, wrapped in its shadows, the faint golden spiral of a truth, a tight phrase, a magic sentence that connects everything in the chapter that has tortured me all week.

And then the horror begins.

Do I get up to write this down? Or pray to the muse that the idea is strong and will stay until morning? I’ve killed more brain cells in the tail chasing circles of this debate than modesty allows me to reveal. (If you write it down, will it still work in the morning? Can I get part of it down while in bed? Where is the damn pen? Will she forgive me if I wake her up yet again?)

So there I lie, stars crossing the sky, mice and men snug in their beds, hearing only the rhythm of in my wife’s breaths, a secret chant from the gods of sleep, reminding me of my longing for softness of unconsciousness… and no. I realize what’s rising behind the thought is a dark circle of wolves, fangs at the ready, chasing their literary prey. I want to deny the wolves, holding fast against the absurd undisciplined notion of hunting anything of the brain this late, on a night like this, knowing as they charge that all I have to do is turn over to the pillow, slow my mind and it will all fade away.

And this my friends, is what it is to write.

Leisa over at disambiguty laments the absence of Gannt charts in various popular project management tools – In a fun post she not only comments on basecamp and the brand new GoPlan, but advises on the wins gained by visualizing schedules.

In comments I ask the question: Why in nearly 100 years haven’t we found a wider set of visualizations for projects?

pmdesign1.jpgOne question I’m often asked is what is the ideal designer? – I get this from managers or VPs in tech companies, trying to figure out what’s wrong with the relationship their managers / leaders have with the design staff.

Working with ideals is an interesting exercise: it reveals assumptions and forces opinion as there’s no right answer, and even if there were, this universe rarely grants ideals (at least to me). So here’s my staple answer on ideal roles, followed by some thoughts on reality.

The Ideal PM

The best PMs partner with design in a similiar way to their partnership with programmers. They collaborate (not dictate) with the designers/programmers, perhaps starting with their own seeds, or ones from the business folks, and then delegate as much of the engineering thinking and design thinking as they can. The ideal PM focuses on creating the best environment for all roles to do well: marketers, analysts, designers, testers, everyone. They carefully shift the environment, the power balance, and their direct involvement depending on the project goals, the talents involved, and how far along things are.

Instead of designing, PMs should first use their unique powers to co-ordinate their team with (or protect their team from) management, other project teams, budgets, star-charts, etc. Any other time spent designing should only be: in partnership with designers looking for collaboration/feedback, where designers don’t have time or when quality is low (just like they’d help out test, documentation, or whatever). A good PM is a leader and a results machine: willing to do anything to empower people on their team, including keeping their hands out of the design cookie jar (slap).

The ideal designer

Someone with many design talents and who is a natural thought leader on the team. They not only make wireframes and prototypes, but drive the thinking and tradeoffs behind them, comfortably evangalizing good ideas and staying near the center of important discussions. They are drivers in resolving design issues, solving problems, and making things happen, and people happily come to them for help with decisions. They are communicators and collaborators as much as idea generators, leading design ideas through engineering, marketing and other parts of the process. They negotiate with PMs on when to handoff design leadership and who is best able to represent a decision, a design or a problem to the rest of the team.

Designers should be the tiebreaker in design issues and be granted signifigant authority when ease of use, style and other design traits are important goals. The designer’s opinion on design matters should trump others, just as an engineer or marketer’s opinion would in certain situations. A good product designer earns these powers through the respect of everyone they interact with, as an intelligent, thoughtful, reliable teammate.

The common dysfunctions

I offer these not as inditements of entire disciplines – that’d be stupid. Instead, I can tell you that when there are problems, these are the most common things I’ve seen for PMs & Designers. If what follows pisses you off, find your counterpart: maybe PMs & Designers can at least bond in their flaming hatred for me.

(Hint: Put your lead suits on now)

Common PM dysfunctions

Many PMs know little about design, or worse, believe they know everything – the result is any good designer will be quickly frustrated and turned off by them. Arrogant PMs, particularly from tech-backgrounds, often have limited exposure to designers, or only mediocre, limited role / contracted ones, creating a self-fulfilling loop for their low expectations for design staff. Even if they come across a superstar design talent, the PM will be blind to it, misuse it, or frustrate it to the point that they are rendered mediocre, insanely bitter, or both.

PMs can be tyrants and empire builders (“Here comes Napoleon” is often heard just before PMs enter rooms), comically insecure about their power, who see designers as threats to their fragile sense of power.

Common designer dysfunctions

(Hint: Don’t touch that suit unless you’re adding another layer).

Many designers claim to want leadership roles, but as soon as there is a design tradeoff debate, or a tough business decision, moments where there is an interdisciplinary leadership vacumn that they are primed to fill, they retreat. When their team leaders need to be taught core design principles, brand fundamentals, or any basic concept, some designers sit in gloomy silence, prefering endlessly clever protests in private to stepping forward in mixed company as a true design leader. This kind of passive aggression confirms the team’s perception of designers as (bitter) specialists, and simultaneously reinforces the designer’s frustration with their environment.

Designers often have auteur sized egos without the auteur quality track record of shipped work (At least in the eyes of their team, if not in truth). This gap between how designers percieve their talents vs. how their team values their talents must narrow for relationships to improve, and the designer, in the minority, often has to compromise first but is unwilling to do so.

So how do you fix PM / design relations?

PMs have more responsibility for these issues: so I start there. They are often granted more authority than designers, and have broader responsibility – meaning it’s up to them to delegate authority to design or do whatever it takes to make designers effective. A good PM should see a designer or programmer as both a person and a resource, and their job is to maximize the value of that resource towards the goals. If a PM is honestly trying to make a designer as valuable as possible, collaboration becomes natural and tension evaporates. And if the designer reciprocates (does whatever it takes to help towards the goals), same thing.

But designers have to take risks with their roles – if they want more power or influence that only comes with asking for bigger challenges and delivering: something they have to push for on their own (In old-school Microsoft parlance, you have to step up). These changes make designers feel vulnerable, but growth requires moving out of comfort zones.
pmdesign2.jpg

In groups with no history (or a bloody one) of pm/design relations, it often takes a pilot effort: pick your most compatible pairing of a PM and a designer, define a new set of ground rules, and give them the cover-fire and resources (by their definition) to run with it. In a month when they can show kick-ass results, highlight them to the rest of the organization as the model to emulate. You need local examples of the new relationship working for people with intrenched opinions to change their minds. (Often you need to pick a trio of PM/dev/design for the pilot to work).

Reward models for Designers & PMs

The Pavlovian answer to all these problems is how the senior manager overseeing everyone rewards PM/designer behavior. If designers are rewarded for stepping up and being visible, they’ll do it more often. If you give kudos to the PM/designer pairings that collaborate best, more people will emulate them. So moving a team closer to ideals has more to do with what behavior is rewarded (promotions, raises, kudos, yachts, mansions, etc.) than what’s said or written down. Writing role definition documents is a waste of time if not tied to the core reward system.

One tricky pattern at many software companies (Microsoft included) is how people are rewarded for features: new features, big features, it’s features that drive how visible people are in their organization. (This is the true reason for bloat: people know it’s bad design, but the system rewards it, so someone always does it). To give designers more power in these environments demands shifting the PM reward structure away from feature design, and towards team building & team results, a difficult culture shift.

Notes and caveats

It’s easy to assume that unconferences, the popular trend in tech-sector events, require little thought on the part of session organizers. The myth is that by choosing to do an unconference, special magic will trickle down into all the sessions, blooming into dozens of beautiful flowers of enlightened communal experience.

It’s not true: All unconferences have good sessions and bad. Ask anyone who has attended one – they’ll tell you about dud topics, confused session organizers, and the guy who kept taking the floor to talk about his company in session after session. For all their benefits, unconferences have their bad moments too.

One trick with unconferences is not to bet the farm on self-organization: people running sessions have a job to do, and it’s up to them to make the sessions work. The event planners do carry the heavy burden of setting the tone, creating the environment and inviting the right people, but the session creators themselves are part of the the front lines for delivering value to attendies (and themselves).

Running a good session is easy – it just take some effort and awareness of what can go wrong.

Things to do

Things to avoid

Basic session patterns to copy

There are definite patterns you’ll find at tech-sector unconferences. Even though they’re self-organized, some basic shapes are easy to make and work ok.

Basic session patterns to avoid

More on unconfernces:

Have an unconference tip? More advice on running good sessions? Leave a comment please.