I’ve owned one cell phone in my life – This Motorola something or other. I bought it in 2003 when I quit my job. Back then, I bought it mostly because my wife got the same one – she’s smart, and on average copying what she does works out well.


Motorola phone

When the recharge jack died and the phone overheated after a long plane trip, it was time to shop. I knew I needed the following things in a new phone:

  1. Dead simple ease of use for my 75% usage: calling and talking to people.
  2. High durability. I never want to worry about dropping something I carry in pocket. Look at the scars on the above photo: that’s the mark of a well used, well built piece of technology.
  3. Any fancy features never get in my way.

I spent 4 months looking at phones in person and developed the following simple test, knowing it represented 90% of what I’d use one of these things for:

  1. Make a phone call
  2. Send a text message
  3. Add a contact
  4. Type in a url, view it and add it as a bookmark
  5. Look up the map for an address
  6. Add an appointment
  7. Sync to my desktop PC

If any of the above took more than 30 seconds to figure out, or seemed like it would take 30 seconds to figure out every time, I gave the phone a failing grade. I looked at dozens of phones and 95% of them failed this simple test for me.

The only phone that passed, was the one I bought last month – The Palm Centro:


Motorola phone

I’ve had the phone nearly a month and I’ve been very happy. It’s slightly bigger than the Motorola, but still fits easily in my jeans pocket. The phone doesn’t have some of the latest super cool features and whatnot, but I really do not care – for what I actually do, its been great. Simple, simple, simple, with many thoughtful UI design elements. Hopefully the phone will last me, like the last one, another five years. While it lacks GPS, there’s a google maps update that gives you 300 yard accuracy by pinging cell phone towers, good enough for every situation I’ve been in so far.

Many friends point me to the Blackberry, but even the latest models were larger than the Centro, much harder to use, and their UI was downright ugly. The Palm UI, from fonts to layouts, has a superior level of care. As much as I wanted to like the Blackberry, by my standard above it wasn’t close.

I did look at the Apple i-phone, and while it looks great and has some excellent design aspects, it totally failed #2 above. I’d scratch that screen in a day, and drop the phone in a week, and after killing two apple nano i-pods (call me the screen destroyer), I wasn’t convinced it would survive my travels. I also had problems with the touchscreen keyboard: I just don’t like typing on touch screens (YMMV). It seemed designed well, but Centro’s keyboard, despite all my instincts against mini-keyboards, worked super well even with my extra-large hands.

(See my follow review months later)

Gladwell’s article, titled Late bloomers: Why do we equate genius with precocity?, makes one major mistake in not addressing the questions researchers have about the notion of genius. Entire books have been written with the premise that there really is no such thing as a genius in the sense most people use it, and that the distinctions of ‘prodigy’ and ‘genius’ are so abused and misunderstood as to be useless.

This essay uses the idea of ‘the young genius’ as a point of leverage for late bloomers, suggesting that you are either one or the other (this is the core thesis of economics professor David Galenson’s book, Old Masters and Young Geniuses, whom Gladwell quotes in the article). Dualism of this kind is dangerous and nearly always misleading. It brings to mind that old joke: there are two kinds of people in the world, those that think there are two kinds of people in the world, and those that don’t.

The more I’ve studied creative thinking the more convinced I am these sweeping categorizations are 1) supported by selective research 2) not the best tools for those who want to follow creative paths themselves.

Gladwell wrote:

Picasso was the incandescent prodigy. His career as a serious artist began with a masterpiece, Evocation: The Burial of Casagemas produced at age twenty. In short order, he painted many of the greatest works of his career, including Les Demoiselles at the age of twenty-six. Picasso fit our usual ideas about genius perfectly.

But what are those ideas? He doesn’t say. I think most people imagine young Pablo, if he were a genius, learning to paint largely on his own. I think it’d be a surprise to learn his father was a painter, and taught Picasso to draw and paint from a very young age, sent him to an excellent art school as a youth, and encouraged his trips to Paris, where he quickly made an amazing assortment of connections in the art scene before he was 25. Similar family and community support can be found in the story of Mozart (his father was also a musician who trained him early). Who your parents were is hugely significant in the history of prodigies and geniuses.

Another fact that doesn’t usually fit our idea of genius: at the time Picasso painted Evocation, he was basically starving in Paris, in a situation similar to Van Gogh’s a few decades earlier, faced with the choice on many mornings of buying food or buying paint. Picasso had been working seriously, by most definitions, for years before Evocation was finished. We don’t think of people with prodigious, gifted talents starving and struggling, but there he was. Another counterpoint is that Picasso had a ridiculously vibrant painting career that spanned decades – one of his greatest works, Guernica, was made at the age of 56. The passage from Gladwell hints that his 20s were his best work, but that’s not true. It was an intense time of productivity, but not the only productive time in his life.

Gladwell continues:

Prodigies like Picasso, Galenson argues, rarely engage in that kind of open-ended exploration. They tend to be “conceptual,” Galenson says, in the sense that they start with a clear idea of where they want to go, and then they execute it. “I can hardly understand the importance given to the word ‘research,’ ” Picasso once said in an interview with the artist Marius de Zayas. “In my opinion, to search means nothing in painting. To find is the thing.” He continued, “The several manners I have used in my art must not be considered as an evolution or as steps toward an unknown ideal of painting. . . . I have never made trials or experiments.”

This is an outright contradiction of Picasso’s performance in the documentary The Mystery of Picasso, where he spends 70 minutes revealing his creative process as a series of experiments, risks and gambles. Over the course of an amazing hour we see him take risks, make mistakes, and continually reinvent and change individual paintings. It’s a rare and amazing thing for any artist to expose themselves in this way, much less the difficult and reclusive Picasso, but he seems, on camera to take deep pride in his creative experimentation.

Nothing can stop Picasso from having contradicted himself, but if he did, both ends of the contradiction have value in this discussion.

More to my point, there is a huge inventory of creators who have been called geniuses who mention experimentation as a critical to their creative process. They include Frank Lloyd Wright, Hemingway, David Byrne, Miles Davis, Paul Simon, and on it goes.

Finally, Gladwell offers:

This is the final lesson of the late bloomer: his or her success is highly contingent on the efforts of others. In biographies of Cézanne, Louis-Auguste invariably comes across as a kind of grumpy philistine, who didn’t appreciate his son’s genius. But Louis-Auguste didn’t have to support Cézanne all those years. He would have been within his rights to make his son get a real job, just as Sharie might well have said no to her husband’s repeated trips to the chaos of Haiti.

But what is not mentioned is the amazing social network that enabled and supported young Picasso to do what he did. Dependence on the effort of others is not a factor exclusive to late bloomers. On his first trip to Paris, he quickly met Max Jacob, who taught him French and French culture – they’d share a room for years. He had many friends in the art scene in those early years, including Andre Breton (founder of surrealism), Gertrude Stein, and Henry Matisse. Not a bad crowd to get advice from for an artist in his 20s. He also befriended artist George Braque, and through collaboration they would develop a little thing called cubism together.

(Hat tip, Ario)

Related:

This is what politics is to me. Someone tells you all the trees on your street have a disease. One side says give them food and water and everything will be fine. One side says chop them down and burn them so they don’t infect another street. That’s politics. And I’m going, Who says they’re diseased? And how does this sickness manifest itself? And is this outside of a natural cycle? And who said this again? And when were they on this street? But we just have people who shout, “Chop it down and burn it” or “Give it food and water” and there’s your two choices. Sorry, I’m not a believer.

– John Malkovich, Esquire Magazine, Nov 2008

Why designers succeed and fail in organizations is mostly a matter of opinion as there’s little data to support theories or make claims. To help ground discussions on this subject I ran a research study on why designers fail – exploring the psychological, skill and organizational reasons why designers, and people who work with designers, believe designers don’t achieve the results they desire (PDF of survey questions here).

Update: this research was originally presented at UIE 13,  and also at MX ’08, An Event Apart Seattle ’08 and ’11. The latest version of the slides can be downloaded here, and this is the written sumation.

Top line summary

The survey consisted of 41 issues, divided into three categories: Psychological, Skill and Organization. Each participant ranked each issue on a scale from 1 to 5, with 5 meaning the issue was highly significant in explaining why designers fail, and 1 meaning least significant (3 was identified as a neutral value).

The 389 survey respondents self identified as (rounded up #s):

Designer 34%
Project manager 17%
Programmer / Tester 12%
Usability engineer 10%
Group manager 7%
Business / Marketing 4%
Documentation 1%
Other 17%


The top 16 issues, ranked by average scores were:

People in non-design roles making design decisions 4.18
Managers making design decisions w/o design training 4.14
Designers don’t seek enough data before designing 3.92
No time is provided for long term thinking 3.81
Not receptive to critical feedback 3.69
Lack of awareness of the business fundamentals 3.66
Only lip-service is paid to “User centered design” 3.64
It’s never made safe to fail or experiment 3.62
Designer’s power diluted by too many cooks 3.60
Over-reliance on one kind of design style 3.54
Poor collaboration skills 3.51
Poor persuasion / idea pitching skills 3.49
Poor communication skills 3.49
Poor understanding of domain 3.48
Pressure to use first solution, not a good solution 3.45
Big Ego / Expects others to cater to their whims 3.41

Average scores per grouping

The average scores for groupings showed little different in weightings: there was no single grouping of issues that proved to be significantly more important in explaining why designers fail.

Organizational issues: 3.37
Skill issues: 3.15
Psychological issues: 3.11

Managers vs. Individual contributors

(Note: these charts are quick and dirty. If you’d like the raw data to generate better ones, just ask).

One research question of the study was to see how individual contributors and managers varied in their thinking on failure. 49% of those surveyed identified as playing a lead or management role.

The results showed extremely high correlation between the opinion of individuals and managers.

Designers vs. non-designers

Another research question was how designers and non-designers results would compare. The results showed only minor variance in how designers and non-designers view causes of failure.

The results showed extremely high correlation between the opinion of designers and non-designers on why designers fail.

Conclusions

Background and Disclosures

You can download the slides from from my talks on this at  UI13 and an An Event Apart Seattle. 

I’m looking for folks to help continue this research. If you’re interested leave a comment.

One question that came up at my session on Leading breakthrough projects at UIE 13 last week was how to design an office for a team of designers.

I’ve been asking around but haven’t found either a well written description of what a manager decided and why, or some research into how to structure spaces for creative teams.

Joel Spolsky’s writeup on the Bionic office comes close, but it’s written about designing an office for programmers, not creative types in general. This is a great start but I’m looking for more.

If you know of other writeups of office redesigns (including how to design a design studio), or research into how to design a workspace for creatives, please leave a comment. Cheers!

After a most interesting thread and side e-mails, I’ve developed a survey to more deeply explore the reasons why designers fail. There are now over 40 specific causes offered, and I need 5 minutes of your time to better understand how these causes relate to the real world.

Details:

Act now, the survey closes EOD FRIDAY. 

Survey – Why do designers fail? [Survey CLOSED]

(Note: If you try to take the survey twice on the same computer, it wont let you. You’ll get a “Thank you for taking the survey” page).

I’m finishing up my slides for a talk next week at UIE 13 in Cambridge, MA. The title is “Why designers fail and what to do about it”.

I’m sure there are a zillion reason’s designers, like any professionals, fail. What I’m looking for are habits you’ve identified in designers you think sets them up not to achieve what they seem to want to (making great, easy to use, things).

Here’s a sample of the long list I’ve identified:

My goal isn’t to bash designers here, and in the talk I offer solutions & positive examples.

Instead here’s what I’m hoping for: there are many proffessional designers in the world, but not many things we can buy that are designed as well as i-phones and Porsches – why is that? How do designers fail, whether it’s their fault or not, to bring great things to the world?

I’m thinking there are 3 categories: Failures of the designer’s psychology, Failures of the designer’s skill, and failures of the organization.

Love to hear your opinions – thanks.

Probably the best single website for explanations, background and summaries on what happened, what it means, what might happened next. Includes comparisons to previous crises.

The Money Meltdown.

For a few hours today my nice little RSS Feed, with close to 20k subscribers, was replaced by a pile of ads for some record label called True Tiger Recordings.

As much as I often consider ditching the whole writing/speaking career to be a lead singer in a rock band, that’s not what happened today.

A few kind folks, Peter, Kirill, Dave, Adam, Neil, Greg, Meh (hey, that’s the name you left) – let me know almost immediately that something strange was up, and as I don’t check my own RSS Feed often, and they saw it well before I did. Thanks guys, I’m in your debt.

(more…)

Running a bug bash is a dirty secret of software development. You won’t read about them in software engineering classes, or in agile method workshops. But some managers, when overwhelmed with undocumented bugs and not sure what else to do, demand the whole team stop what they’re doing and get as many bugs into the bug database as possible. This is what’s known as a bug bash, and often they’re a waste of time.

It’s true that a proper QA effort, or test-driven development, minimizes the need for this sort of thing, but few software organizations truly qualify. Hell, many so called “first class” organizations don’t have any testers, or a quality assurance plan at all. I bet bug bashes are one of the most common QA techniques used in the world.

And they can be useful – but the most common mistake is doing them by half. A half-assed bug bash sends the message software quality is lip-service. But doing it the right way can turn a project around, raise morale and sharpen a team’s ability to find and manage issues.

How to run a successful bug bash:

When Making things happen came out in March, I did a few talks here and there to help promote the new edition, including a stop at a little place called Microsoft, in Redmond, WA. They videotaped the talk and it’s now available online.

You need to be running IE, or using the IE plugin for firefox, for the video to play. Sadly it appears to run on Windows only (I know, I know – its not my choice):

Title: How to make things happen

Description: What are the secret tactics used by successful project managers? How can people in any role, from development to management to design, benefit from their playbook?This fun, fast-paced, and interactive talk, loosely based on the bestseller Making Things Happen (formerly known as The Art of Project Management), explains how to make good things happen, and how to triumph over powerful people who are annoying and frustrating. Bring your toughest questions and situations for the Q and A, where Scott gives away signed copies of the brand-new, updated edition of Making Things Happen.

Watch the video for How to make things happen

Every artist was first an amateur. ~ Ralph Waldo Emerson

I get hundreds of comments and emails in response to the post on how to write a book. Here’s another interesting, and life-grounding, question from the mailbag:

I found your website hand thought it was awesome. I watched your videos and decided I could use some advice from you.

My house burnt down 3 weeks ago in Burnsville, Minnesota. I lost a 38 foot RV, a 69 Plymouth Fury Convertible, and monster truck and trailer in the driveway and my 16 years old sons car he worked on so hard and never got to drive. I also lost 5 animals in the fire and that really hurts. I still have my 3 children ages 23, 16 and a 10 year old daughter who is having night mares with all this life changing overnight experience. Guess what? I want to write a book about my life and how it changed so quickly. I am very grateful we are all alive and ok. Like everyone else I dont know where to start. I am living my worst night mare in a hotel gong on a month. We have nothing but the cloths we were wearing that day. Any advice would be greatly appreciated. Please contact me.

Very sorry to hear about your loss. I do hope there are local government agencies or non-profits that can offer you some assistance. Books aside, I do wish you and your family well.

On starting: there is no single easy way. Everyone is different. There are tricks I list in this essay on writing hacks, but some or one will work for you. The truth is how you start doesn’t matter, but if you wait for a perfect way you’ll never get started. If that essay doesn’t help, here’s additional advice:

I hope that helps get you started. Best wishes.

If you’re thinking about how to publish:

Have a question for the mailbag? Leave a comment or contact me here.

With the first debate tonight (9pm EST), here’s the requisite list of drinking games:

Metafliters list of presidential debate drinking games

Have fun. I’ll be keeping track of any uses of the word innovation 🙂

Google, as part of their 10 year anniversary, is launching Project 10100, offering millions of dollars to the best ideas they can find for helping people.

From their FAQ:

What is Project 10100? Project 10100 (pronounced “Project 10 to the 100th”) is a call for ideas to change the world, in the hope of helping as many people as possible.

Why is Google doing this? The short answer is that we think helping people is a good thing, and empowering people to help others is an even better thing. Here’s the long answer.

How many ideas are you funding?
We have committed $10 million to fund up to five ideas selected by our advisory board.

As best I can tell you don’t need to execute the idea or even have a plan. They are paying for the idea itself. A creative thinkers dream! Except of course you likely lose control over the idea after you win your cash.

Read the full FAQ here. Deadline is October 20th.

Hadn’t heard of this before, but there’s a design unconference here in Seattle this weekend: InfoCamp 2008.

$50 gets you in for two days of DIY sessions on information architecture, user-centered design, librarianship, and information management. According to their description, It features an egalitarian, community-driven format in which presentations are designed and delivered by attendees.

Their website has a wiki, full schedule, blog and info on registration. If you’ve never been to an unconference before and work in design, check it out.

If you’re thinking about running a session at an unconference, check this out.

I can’t say how accurate this thing is, but it’s both a great piece of design (By Terry Colon, formerly of Suck), and a polarizing commentary on immigration policy: this will either anger you or make you happy. I know for sure my great grandparents would never have made it through this – Instead of being here writing this, I, like they were, would probably be a peasant farmer somewhere in Eastern Europe.

And here’s the blog post it comes from with it’s own comment thread (Hat tip, metafilter)

What I’d like to see are: 1) similar flowcharts for other first world countries. 2) Similar flowcharts for 50, 100, and 150 years ago in the U.S.

45 days to go. We’ve got wars, bailouts, and natural disaster zones galore. What’s the best way to decide how to vote? Here’s my take on advice for how to pick a president in 1400 words.

Essay #59 – How to pick a president.

Interesting analysis by fellow Harvard Business blogger John Sviokla about Microsoft’s missed opportunity to enter the social network game:

Microsoft’s Outlook may be the world’s Rolodex, but they have not figured out how to link up all the latent connections that sit inside our Outlook address books. Put another way, they have the ends of the network, but don’t know how to tie them together!

In your email is a latent network of most of the people you know, and how often you talk with them. The Outlook add on – not made by Microsoft – called Xobni (pronounced ZOBNEE, and named for Inbox spelled backwards) looks through all the mail on your machine and figures out who knows whom by who is copied on which emails. In other words, your emails naturally contain your social network. It would be easy for Microsoft to simply ask your permission to contact the people in your email list, and Outlook contact database, and ask them if they were willing to join your Microsoft social network.

(Sviokla’s full post)

There is a ton of social network data in our cell phones (who do you call/text most often? Talk longest with?) and email applications, and a simple app could mine that data and build, or at least enhance, networks from it.

The problem is that for many people Outlook is no longer the primary contact list. Anyone using Linked-in or Facebook depends on those sources as virtual contact lists. Facebook wisely offers to import contacts from many sources when you create your account.

The surprising thing to me is that there isn’t a wikipedia, or craigslist, of social networks. A free, non-corporate, social network that protects it’s users by charter against the pressures of corporate raiding of personal social information.